
Use stunning live wallpapers on your Windows desktop. Animate your own images to create new wallpapers or import videos and websites and share them with others!
Wallpaper Engine comes with a powerful editor for turning static images into complex animated sceneries. It’s easy to use if you are new to image editing but also caters to power users with very advanced features similar to what you can find in modern video game engines.
Ready-to-use assets
You can use either pre-built or free community-made assets and effects in the wallpaper editor to quickly animate your wallpapers.
User Customization
Give users the ability to further customize your creations by making individual parts of your wallpapers configurable with a few clicks.
SceneScript
As an advanced user, you can use our SceneScript language to code custom logic into your wallpaper elements.
Editor for Particle Systems
Using our own particle systems editor, you can create complex and interactive particle systems for your wallpapers.
Features
Bring your desktop alive with realtime graphics, videos, applications or websites.
Personalize animated wallpapers with your favorite colors.
Use interactive wallpapers that can be controlled with your mouse.
Many aspect ratios and native resolutions supported including 16:9, 21:9, 16:10, 4:3.
Multi monitor environments are supported.
Wallpapers will pause while playing games to save performance.
Create your own animated wallpapers in the Wallpaper Engine Editor.
Animate new live wallpapers from basic images or import HTML or video files for the wallpaper.
Steam Workshop to share and download wallpapers.
Wallpaper Engine can be used at the same time as any other Steam game or application.
Supported video formats: mp4, WebM, avi, m4v, mov, wmv (for local files, Workshop only allows mp4).
Support for Razer Chroma and Corsair iCUE.
System Requirements
Minimum:
OS: Windows 7 (with Aero), 8.1, 10, 11
Processor: 1.66 GHz Intel i5 or equivalent
Memory: 1024 MB RAM
Graphics: HD Graphics 4000 or above
DirectX: Version 10
Storage: 512 MB available space
Additional Notes: Windows N versions require the ‘Media Feature Pack’ from Microsoft. Aero must be enabled on Windows 7. Max video resolutions: Windows 8, 10: 4K, Windows 7: 1080p
Recommended:
OS: Windows 10, Windows 11
Processor: 2.0 GHz Intel i7 or equivalent
Memory: 2048 MB RAM
Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above
DirectX: Version 11
Storage: 1024 MB available space
Additional Notes: Mobile App requires Android 8.1 or newer
Additions / Changes
Particle Systems
Added video preview to particle components, (also for all effects and assets).
Added real-time lighting support for particles.
Added various new particle system emitters, initializers and operators:
Emitter – Image Layer: Allows you to tie an image layer to your particle system and use it to spawn particles based on the image that is being used.
Initializer – HSV color: Allows you to apply colors to your particles based on HSV, essentially allowing you to select the hue, saturation and brightness (value) for your particles, allowing for a different range of colors compared to the standard color initializer.
Initializer – Color list: Allows you to define up to ten colors which are randomly applied to particles at the time of their creation.
Initializer – Inherit control point velocity: Allows you to apply the movement speed and direction of a control point to newly spawned particles.
Initializer – Remap initial value: Allows you to take an input value – including global values like the current time of day or the current runtime of the wallpaper – and gives you the ability to utilize them by mapping these onto certain particle properties.
Initializer – Position offset random: Offsets the position in organic, fractal patterns can alternate between smooth to rough and chaotic.
Operator – Boids: Simulate the flocking behavior of birds and other group movements. Particles will start to form groups for their movements.
Operator – Cap velocity: Lets you set an upper limit for the speed of particles.
Operator – Reduce movement near control point: Reduces the speed of particles when they get near a control point (negative values to speed up particles).
Operator – Inherit event value: This operator allows you to copy a value from a parent particle system onto the child.
Operator – Remap value: Allows you to take an input value – including global values like the current time of day or the current runtime of the wallpaper – and gives you the ability to utilize them by mapping these onto certain particle properties.
Operator – Particle Collisions: Allows you to add collision with certain pre-defined elements or models to your particles.
Updated several existing particle components with new features and refined some labels to make existing features easier to understand.
Default asset additions & improvements: Vortex orb, color sparkle, thunderbolt, electrical discharge, ember and various water and rain effects.
Added UV smoothing to rope renderer and enabled it by default.
Improved particle child system creation/destruction performance.
Added option to render particle control points to main editor window.
Added undo step when changing the particle system file on a particle layer.
Moved particle system file selection to top of particle editor.
Added particle operator blending to several more components.
Added 3D particle editor mode for 3D wallpapers.
Changed 3D wallpaper particle default values for most components.
Added options to disable particle instance modifier for each particle/child system.
Added UV scrolling to particle rope renderers.
Added real time preview to particle child selection.
Added rotation support to particle control points.
Even More Additions & Changes
Added 25 image filters to Scene wallpapers in wallpaper browser.
Added new user shortcut property with SceneScript and icon texture support.
Added applyGeneralSettings SceneScript event to retrieve user language via SceneScript. Allows you to localize assets to provide translations for things like weekdays, months and more.
64-Bit app version is now the default version on Steam.
Added sound layer spatialization.
Improved renderer to use reverse-z buffer to reduce flickering in large 3D scenes.
Added model data sharing for layers using the same model data.
Changed light limit to allow placing more lights and automatically only render close ones.
Updated pymidas to support depth map generation on recent GPUs.
Added Belarusian language.
Added complex condition support to shader passes, FBOs and bindings in manually editable effect config. Added gt, lt and le conditions.
Added automatic hardware compression padding to texture sheets.
Improved mini mode, minimize and restore window behavior.
Removed dome template because it uses deprecated lighting and camera features (achievements can still be unlocked with 3D scene and flag template).
Sorted Workshop assets alphabetically.
Added option to sort wallpaper projects by last modified date.
Improved user property test window in editor for very long user property names.
Added option to disable click propagation through layers.
Changed blend effect write alpha to ignore blend mode and instead compute alpha better from both layers with default RGB blending.
Enabled async texture loading during user texture material updates.
Improved Steam subscription list query to make browser more responsive during querying and cache serialization.
Added g_LayerModalMatrix to get unmodified layers transforms in effect shaders during any stage.
Added puppet animation compiler smoothing to animation options.
Added “Clamp UVs” option to texture import window.
Bug Fixes
Fixed playlist transition not starting when loading playlist from command line.
Fixed getWallpaper command not processing location/monitor argument.
Fixed particle emission duration only decreasing during emission frames.
Fixed rope particle triangle winding.
Fixed model animation match loop behavior in certain situations.
Fixed crash when using video texture script controls on incorrect materials.
Fixed various issues related to editor hierarchy.
Fixed Workshop fullscreen/project layers to not be placed in wallpaper center.
Fixed blend effect transform not scaling correctly with texture reduction active.
Fixed custom effects being deleted from clean project modal.
Fixed particle click selection in editor when particles are child layers.
Thanks to ramiz0 (nsane) sharing
(Installer with extra wallpaper) x86 x64
Download
Extra wallpaper
Just in case want more wallpaper…
go to Steam
copy the link of the wallpaper url you need..
download via Steam work downloader
Wallpaper Engine for Android
- Added option to disable wallpapers colors API or override it for phones that choose badly readable UI colors on their own.
- Added button to clear shader cache.
- Updated Android target SDK and NDK to Android 13.
- Fixed shader cache not being used.

9 thoughts on “Wallpaper Engine 2.8.0.36 (Live Wallpaper)”
I cant import new wallpapers from steam
read the guide.
Where is the guide? I can’t find it in this article …
Steamworkshop downloader has disconected so now we cant import new wallpaper anymore
noted
https://github.com/shadoxxhd/steamworkshopdownloader/
http://steamworkshop.download/
it doesn’t work for account doesn’t own the app
ask for software “AAF Optimus DCH Audio Pack”,thanks
ask for software “PrimoCache”,thanks
NICE JOBSSSS THANKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKS