Use stunning live wallpapers on your Windows desktop. Animate your own images to create new wallpapers or import videos and websites and share them with others!
Wallpaper Engine comes with a powerful editor for turning static images into complex animated sceneries. It’s easy to use if you are new to image editing but also caters to power users with very advanced features similar to what you can find in modern video game engines.
Ready-to-use assets
You can use either pre-built or free community-made assets and effects in the wallpaper editor to quickly animate your wallpapers.
User Customization
Give users the ability to further customize your creations by making individual parts of your wallpapers configurable with a few clicks.
SceneScript
As an advanced user, you can use our SceneScript language to code custom logic into your wallpaper elements.
Editor for Particle Systems
Using our own particle systems editor, you can create complex and interactive particle systems for your wallpapers.
Features
Bring your desktop alive with realtime graphics, videos, applications or websites.
Personalize animated wallpapers with your favorite colors.
Use interactive wallpapers that can be controlled with your mouse.
Many aspect ratios and native resolutions supported including 16:9, 21:9, 16:10, 4:3.
Multi monitor environments are supported.
Wallpapers will pause while playing games to save performance.
Create your own animated wallpapers in the Wallpaper Engine Editor.
Animate new live wallpapers from basic images or import HTML or video files for the wallpaper.
Steam Workshop to share and download wallpapers.
Wallpaper Engine can be used at the same time as any other Steam game or application.
Supported video formats: mp4, WebM, avi, m4v, mov, wmv (for local files, Workshop only allows mp4).
Support for Razer Chroma and Corsair iCUE.
System Requirements
Minimum:
OS: Windows 7 (with Aero), 8.1, 10, 11
Processor: 1.66 GHz Intel i5 or equivalent
Memory: 1024 MB RAM
Graphics: HD Graphics 4000 or above
DirectX: Version 10
Storage: 512 MB available space
Additional Notes: Windows N versions require the ‘Media Feature Pack’ from Microsoft. Aero must be enabled on Windows 7. Max video resolutions: Windows 8, 10: 4K, Windows 7: 1080p
Recommended:
OS: Windows 10, Windows 11
Processor: 2.0 GHz Intel i7 or equivalent
Memory: 2048 MB RAM
Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above
DirectX: Version 11
Storage: 1024 MB available space
Additional Notes: Mobile App requires Android 8.1 or newer
- Added shadow mapping for spot/point/directional lights.
- Added light volumetrics for spot and point lights.
- Added projected texture for spot lights.
- Upgraded lighting system to use more intuitive radius/intensity controls and added new falloff control for custom falloff settings per light.
- Added distance and height fog.
- Added puppet warp vertex editing and vertex animation.
- Added alpha to coverage blending for shadow mapping of i.e. foliage.
- Added post-processing controller layer to adjust volumetrics rendering order.
- Added lookAt script function for renderables.
- Added getChildren script function to iterate hierachies.
- Added localStorage to Scenescript (added highscore to stock Dino Run wallpaper).
- Added vector min/max/mix functions to Scenescript.
- Added renderable world matrix access to get directional vectors easily.
- Added user property edit and preview window.
- Added user property “group” type to add foldable groups to the browser.
- Added shader program count statistic to judge wallpaper load times.
- Added new 3D shaders: foliage, fur, chroma.
- Added support for new desktop window hierarchy on Windows Insider.
- Added camera up/down keys (q/e) for 3D scenes.
- Added texture import support for tif/tiff.
- Added frustum culling for 3D layers to main viewport and multi viewport shadow rendering.
- Added render bounds additionally to base bounding box which takes animation volumes into account.
- Added new auto bezier key frame method to create smooth animations more easily.
- Updated assimp model import library.
- Upgraded Android app to target Android 14 and updated libraries.
- Fixed missing noise option for pulse effect.
- Fixed transparency cropping issues on puppets.
- Fixed position picker.
- Fixed model clip animations with single frame.
- Fixed old submissions using a bug to render text behind 3D models and added a proper option to control this for new submissions.
- Fixed parallax property being hidden on transform layer since it’s still required when building a hierarchy of layers.
- Fixed timeline animation resetting relative animation components (i.e. origin) when linking multiple properties.
- Fixed text layer padding being ignored when text layers are rendering without effects, but opaque background.
Thanks to ramiz0 (nsane) sharing
(Installer with extra wallpaper) x86 x64
Download
Extra wallpaper
Just in case want more wallpaper…
go to Steam
copy the link of the wallpaper url you need..
download via Steam work downloader
Wallpaper Engine for Android
- Added option to disable wallpapers colors API or override it for phones that choose badly readable UI colors on their own.
- Added button to clear shader cache.
- Updated Android target SDK and NDK to Android 13.
- Fixed shader cache not being used.
8 thoughts on “Wallpaper Engine 2.4.55 (Live Wallpaper)”
I cant import new wallpapers from steam
read the guide.
Where is the guide? I can’t find it in this article …
Steamworkshop downloader has disconected so now we cant import new wallpaper anymore
noted
https://github.com/shadoxxhd/steamworkshopdownloader/
http://steamworkshop.download/
it doesn’t work for account doesn’t own the app
ask for software “AAF Optimus DCH Audio Pack”,thanks
ask for software “PrimoCache”,thanks