
Use stunning live wallpapers on your Windows desktop. Animate your own images to create new wallpapers or import videos and websites and share them with others!
Wallpaper Engine comes with a powerful editor for turning static images into complex animated sceneries. It’s easy to use if you are new to image editing but also caters to power users with very advanced features similar to what you can find in modern video game engines.
Ready-to-use assets
You can use either pre-built or free community-made assets and effects in the wallpaper editor to quickly animate your wallpapers.
User Customization
Give users the ability to further customize your creations by making individual parts of your wallpapers configurable with a few clicks.
SceneScript
As an advanced user, you can use our SceneScript language to code custom logic into your wallpaper elements.
Editor for Particle Systems
Using our own particle systems editor, you can create complex and interactive particle systems for your wallpapers.
Features
Bring your desktop alive with realtime graphics, videos, applications or websites.
Personalize animated wallpapers with your favorite colors.
Use interactive wallpapers that can be controlled with your mouse.
Many aspect ratios and native resolutions supported including 16:9, 21:9, 16:10, 4:3.
Multi monitor environments are supported.
Wallpapers will pause while playing games to save performance.
Create your own animated wallpapers in the Wallpaper Engine Editor.
Animate new live wallpapers from basic images or import HTML or video files for the wallpaper.
Steam Workshop to share and download wallpapers.
Wallpaper Engine can be used at the same time as any other Steam game or application.
Supported video formats: mp4, WebM, avi, m4v, mov, wmv (for local files, Workshop only allows mp4).
Support for Razer Chroma and Corsair iCUE.
System Requirements
Minimum:
OS: Windows 7 (with Aero), 8.1, 10, 11
Processor: 1.66 GHz Intel i5 or equivalent
Memory: 1024 MB RAM
Graphics: HD Graphics 4000 or above
DirectX: Version 10
Storage: 512 MB available space
Additional Notes: Windows N versions require the ‘Media Feature Pack’ from Microsoft. Aero must be enabled on Windows 7. Max video resolutions: Windows 8, 10: 4K, Windows 7: 1080p
Recommended:
OS: Windows 10, Windows 11
Processor: 2.0 GHz Intel i7 or equivalent
Memory: 2048 MB RAM
Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above
DirectX: Version 11
Storage: 1024 MB available space
Additional Notes: Mobile App requires Android 8.1 or newer
Wallpaper Engine 2.3 Changelog
3D model improvements
Added skeletal animation and blend shape animation support to models imported from FBX files.
Added bone constraints / physics simulation support for models with a skeleton.
Made 3D models automatically scale on import if their scaling doesn’t match Wallpaper Engine.
Added new model shader with physically based rendering
(“PBR”)
settings.
Added pre-rendering system to compose layer, so that image effects can be applied to 3D models and particles on 2D wallpapers.
Added new camera system that allows toggling between multiple cameras and paths. Allows controlling the camera like an object. Click here to view a tutorial.
Added hitboxes and click events to models.
Added automatic transparent object sorting to 3D scenes. Useful if you have a lot of transparent objects and a moving camera, that shows them from different angles.
Added new 3D scene editor grid.
Added button to switch between local space and world space rotation and translation.
General Editor Improvements
Added scene layer hierarchy system. Click here to read a tutorial.
Puppet models now feature attachment points that can be used to bind other assets to them. Click here to read a tutorial.
Added new lighting system that supports more lights and new light types, including spots, tube and directional lights. Click here to see an overview of all new light types.
Added search box to effect and asset list.
Implemented support for Steam’s new content rating system during the upload process. Adjust your Steam age rating preferences for your Steam account here.
Added transform layer type.
Added model/puppet attachment to image layer projection so certain image effects can be attached to objects behind them.
Changed puppet animations to use more generic angular interpolation and match 3D skeletal animations.
Added new shader rebuild overlay to clearly show when the editor is busy rebuilding the shader cache.
Added normal map import x and y flip option so normal maps can be matched more easily.
Added ability to select any layer by clicking in the scene. Select underlying layers by holding the left mouse button continuously.
Made physics bones behave more stable when they are chained.
Improved physics bones torque simulation.
Added dual wave option to water waves effect so more interesting effects can be achieved with a single wave layer.
App improvements
Various Discover tab improvements, now highlights popular wallpapers.
Optimized performance on 2D scenes by disabling anti-aliasing automatically if a scene doesn’t contain 3D elements.
Added warning when a Windows slideshow or Windows spotlight is set as a Windows wallpaper, since it causes the live wallpaper to disappear momentarily.
Anti-aliasing compatibility improvements for latest versions of Windows 11.
Improved virtual desktop compatibility for latest versions of Windows 11.
Fixed various crashes related to Windows Copilot, though it remains somewhat unstable as it significantly alters the desktop. We recommend turning Windows Copilot off for the time being.
Bug Fixes
Fixed finished sounds playing after unpause in scenes.
Fixed puppet texture channel animations when textures are auto cropped.
Fixed shader preprocessor not recognizing certain commands correctly when spaces were missing, added support for #elif.
Fixed clean project deleting files with capitalized file extension when it shouldn’t.
Fixed inversed culling mode on flipped wallpapers not being reverted during pre-render steps, causing layers to disappear.
Fixed engine forward vector being flipped in shaders.
Fixed “lighting 3” particle having artifacts on its border.
Fixed particle oscillate alpha blending not being applied.
Thanks to ramiz0 (nsane) sharing
(Silent Install Repack) x86 x64
Download
Extra wallpaper
Just in case want more wallpaper…
go to Steam
copy the link of the wallpaper url you need..
download via Steam work downloader
Wallpaper Engine for Android
- Added option to disable wallpapers colors API or override it for phones that choose badly readable UI colors on their own.
- Added button to clear shader cache.
- Updated Android target SDK and NDK to Android 13.
- Fixed shader cache not being used.
8 thoughts on “Wallpaper Engine 2.3.20 (Live Wallpaper)”
I cant import new wallpapers from steam
read the guide.
Where is the guide? I can’t find it in this article …
Steamworkshop downloader has disconected so now we cant import new wallpaper anymore
noted
https://github.com/shadoxxhd/steamworkshopdownloader/
http://steamworkshop.download/
it doesn’t work for account doesn’t own the app
ask for software “AAF Optimus DCH Audio Pack”,thanks
ask for software “PrimoCache”,thanks