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AMD Radeon Adrenalin Edition 2019 19.6.1

June 10, 2019 - Hardware
AMD Radeon Adrenalin Edition 2019 19.6.1

AMD Radeon Adrenalin Edition is the graphics and HD video configuration software. It delivers unprecedented control of performance and visual quality with ATI Radeon graphics processors.

AMD Radeon Adrenalin Edition is AMD’s revolutionary new graphics software. It has a redesigned user interface, supercharged graphics performance, remarkable new features. Also an innovation that redefines the overall user experience. At no additional charge.

AMD new streamlined user interface gets an updated name. “AMD Catalyst Control Center” is now “Radeon Settings”. It enables the best from AMD graphics hardware. User-friendly Radeon Settings is lightning fast, looks sharp, works smoothly.

AMD Radeon Software Adrenalin Edition delivers extraordinary performance and precise control of graphics, video, displays. Also it delivers intuitive functionality. That requires less effort and fewer mouse clicks than its predecessor.

AMD Radeon Adrenalin Edition advances:

Virtual Reality is at the cusp of launching into the consumer marketplace. Tens of thousands of developers are working on a wide array of applications. The latter are simulation, gaming, entertainment, education, social media, travel, medicine, real estate, ecommerce, and more.

 

Support the following Microsoft Windows platforms:

Package Contents:

  • Radeon Software Adrenalin 2019 Edition 19.6.1 Driver Version 19.10.15.09 (Windows Driver Store Version 26.20.11015.9003)

AMD Radeon Software Adrenalin Edition 19.6.1 Release Notes:

Support For

  • Microsoft Xbox Game Pass for PC

Fixed Issues

  • AMD Link virtual or external game controllers may not function on some installs of Radeon Software.

Added Vulkan Support

  • VK_EXT_depth_clip_enable
    • This extension allows the depth clipping operation, that is normally implicitly controlled by the driver to be controlled explicitly by the application instead. This is useful for translating Direct3D content, which assumes depth clamping is always enabled, but depth clip can be controlled by the DepthClipEnable rasterization state.
  • VK_EXT_memory_priority
    • This extension allows applications to set a priority value at memory allocation time, which could be used to determine which allocations are more likely to remain in device local memory if heap limits are reached.
  • VK_EXT_memory_budget
    • This extension adds support for querying the amount of memory used and the total memory budget for a memory heap.
  • VK_KHR_vulkan_memory_model
    • This extension formally defines how to synchronize memory accesses to the same memory locations performed by multiple shader invocations.
  • VK_EXT_debug_utils
    • This extension allows developers to obtain more debug information. When combined with validation layers, more detailed feedback on the application’s use of Vulkan can be further obtained.
  • VK_KHR_depth_stencil_resolve
    • This extension adds support for automatically resolving multisampled depth/stencil attachments in a subpass in a similar manner as for color attachments.
  • VK_KHR_shader_float16_int8
    • This extension allows use of 16-bit floating-point types and 8-bit integer types in shaders for arithmetic operations and improves usability of those types by adding implicit conversions.
  • VK_EXT_transform_feedback
    • This extension adds transform feedback to the Vulkan API by exposing the SPIR-V TransformFeedback and GeometryStreams capabilities to capture vertex, tessellation or geometry shader outputs to one or more buffers.

 

 

DOWNLOAD Radeon Software Adrenalin Edition

 

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